Matt's Heaps Extension Sample Page

This a very simple page demonstrating some extensions to the Heaps game engine written by Matt Chudleigh in the summer of 2020

GLTF Importer

This sample shows a few simple models that were imported from GLTF into Heaps via a new importer. It also demostrates a runtime convex hull generator.

GJK Collision Detection

This sample demonstrates collision detection of convex bodies via a custom implementation of the GJK collision algorithm and EPA for penetration vector calculation.

It is a modified GJK implementation enhanced with the signed volume distance method based on this paper by Montanari, Petrinic and Barbier.

Notes: